Partner-up Social Games Rules & Guidelines

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Cone Topple | Soccer Bocce | Soccer Shuffleboard | Cone Knockout | Soccer Tennis | Human Fooseball



Objective- Knock over your team’s 6 cones before your opponents can knock theirs down

Players- Singles or Doubles


  • 2 size 5 soccer balls

  • 6 cones

Field setup- 2 symmetrical lanes are created parallel to each other. 3 cones are placed on designated spots marked with tape located at the ends of the lanes. Teammates use one lane, one player at each end. Lines are placed on ground to signify where to pass your ball from.

Gameplay- Teammates face each other from each end of their lane, cones set up at end of lanes. Opponents use opposite lane. Teammates use one ball and pass at the cone targets, attempting to knock them down. First team to knock down all 6 of their cones wins. Players must pass ball from designated shooting line.


Game Objective- Each team attempts to pass their soccer bocce balls closest to the pallina to score points. The team who has the most points after the 15-minute period is up wins the game.



  • Eight size 4 soccer bocce balls (4/team). The soccer balls are made of a different color or pattern to distinguish the 4 balls of one team from those of the other team

  • One smaller soccer ball representing the pallina

  • Soccer bocce shooting line


Number of players- Singles or Doubles



  • The game begins with the toss of a coin or rock, paper, scissors (RPS). The team that wins the coin toss/RPS can choose to either have first kick of the pallina and color of the balls they will use, or the pairing matchups. The opposing team will have the remaining choice. For each remaining games of the match, the losing team shall have the choice of whether to start with the pallina. To reduce contact surface contamination, the pairing and assigned end for play, shall remain for play the entire game/match.

  • Only 1 pair of opponents shall play their balls per round.

  • To start each game the designated player of an opposing pair shall kick the pallina any distance from behind the shooting line to the opposite side/end of the field. The pallina must travel at least halfway across the field and cannot make contact with the wall on the opposite side/end. If the player fails to kick the pallina properly into play, they will continue to try until they succeed (soccer bocce balls are in play when kicked short of halfway).

  • The player kicking the pallina must kick the first soccer bocce ball from behind the shooting line. After that, the opposing partner shall step up and kick one of their soccer bocce balls from behind the shooting line. The teams will continue to alternate kicking their balls until no balls remain; that will indicate the end of the round. The points shall then be tabulated.

  • After the scoring is tabulated, the pair of players who did not kick in the previous round shall collect the balls and pallina to return play back towards the end of the previous round while following the gameplay guidelines listed above. These back and forth rounds shall continue for the 15 minutes of play to determine a final score.

  • A delivered ball may knock any ball from their previous played position. After the initial collision, the ball shall take the new position when it becomes stationary. Balls can ONLY be moved by contact by another ball or balls that are considered in play.

  • It is unsporting to harass an opponent visually/verbally or interfere with any delivered ball during play. Scoring:  Whichever team is closest to the pallina after all the balls have been kicked will be awarded points.

  • If Team A has 1 ball closer to the pallina than Team B then Team A will score 1 point. If Team A has 2 balls closer to the pallina than Team B then Team A will score 2 points and so on (up to 4 points). If both teams are equally close to the pallina then no points are awarded and the pallina returns to the team that delivered it.

  • Only balls which are distinguishably closer to the pallina than any of the opponent's balls are awarded points. All measurements should be made from the closer edge of the pallina to the closer edge of a Soccer Bocce ball being measured. Please secure the soccer bocce balls so that they do not move during measurement.

  • The game resumes by teams kicking from the opposite end of the court. The team that was awarded points in the previous frame begins the next frame by kicking the pallina into play. The team that scores the most in 15 minutes will be declared the winner.


Objective- Kick your balls into the scoring zone to score more points per round than the opponents. At the end of each game the team with the most points shall be the game winner.



 8 soccer balls (4 per team, differentiated by color)

 Scoring zone marked on ground

 Shooting line marker


Players: Singles or Doubles



  • The game begins with the toss of a coin or rock, paper, scissors (RPS). The team that wins the coin toss/RPS can choose to either have first kick and color of the balls they will use, or the pairing matchups. The opposing team will have the remaining choice. For each remaining game of the match, the losing team shall have the choice of whether to start with the first kick. To reduce infectant contamination, the pairing of play must remain the same

  • To start play, each opposing pair shall alternate stepping to the shooting line, facing the opposite end to play a ball on the ground toward the scoring zone to gain points.

  • The other designated pairing is at the opposite end behind the scoring zone to add up points and collect balls at the end of the round (1 round= 8 shots). Players shall not interfere with any ball that has been delivered or remains in play.

  • After the round is completed, each team adds up their number of points to keep track of. The other designated pair shall gather all balls and go to the shooting end to start the next round of shooting behind the designated shooting line.


Game Rules

  • Players attempt to accumulate the most points as possible by passing their balls into the scoring zones made up of areas of different point values. The point value is determined by where most of the ball settles within the scoring zone (that is, which side the ball is on within the scoring zone).

  • A delivered ball may knock any ball from their previous played position. After the initial collision, the ball shall take the new position when it becomes stationary. Balls can ONLY be moved by contact by another ball or balls that are considered in play.

  • Players must shoot the ball with their foot from behind the designated shooting line. The ball must be stationary when kicked

  • Penalty points shall be assessed to a team’s scoring for the round in the following circumstances:

o Any ball passing beyond the scoring zone after passing through ANY portion of the zone, minus 3 points.

o Players must wait until previous shot is stationary before taking their turn, minus 10 points.

o Any team/player that illegally affects a delivered ball (except removal off back wall), minus 10 points.

o Is unsporting to harass an opponent visually or verbally during play. Remember, this is social and recreational, minus 10 points

  • If a ball hits the wall it is out-of-play and shall be removed from the field of play for the remainder of that round. Any balls affected by a ball played off the wall shall be replaced to their original location.

  • If a ball from another activity enters your field of play and affects the scoring zone, the area of play shall be reset to how it was before the contact or interference occurred. If a ball entering your field of play does not affect the scoring zone or the shooter at the time play it shall continue as is. If the foreign ball interferes with the shot or the shooter, the shooter shall have the option to re-shoot the ball which was interfered with.

Soccer Cone Knockout

Objective- Each team plays ball across field to knock down the opponent’s cones for points. The first team to knock down 4 of the opponent’s 9 cones will win that game within the match.


Number of Players- Doubles


Field Set Up

  • Cone Placement: (X’s or dots will be put on fields to mark where the cones go)

  • Each team shall have 3 sets of 3 cones staggered on their half of the field

  • Cones must be at least 2ft away from each other  2 sets of cones (3 cones = 1 set) must be 6 feet off the wall and 9 feet from both sidelines of the field

  • 1 set of cones 10ft ahead of the other two sets and centered in the middle of the team’s half (18ft from sidelines of the field)



  • One designee for each team shall meet for a Coin toss or Rock, Paper, Scissors (RPS), keeping social distance. The team that wins the coin toss/RPS shall determine whether to start with the ball or which end they prefer. The remaining team shall decide on the remaining choice. To start game 2 and 3, the team that lost the previous game shall have the choice to start with the ball. To reduce possible contact surface contamination, the side of play must remain the same for all games.

  • When a team has possession of the ball, they only get up to 4 touches (total between the 2 players on a team) each time the ball is in their half of play

  • Any restart shall occur with the team assigned to start play shall do so from behind the front 3 cones and is deliberately touched forward. This includes to start the game, after a cone has been knocked down, the ball going out of play, or any infraction listed below. These restarts shall commence with a new set of 4 touches once the ball has deliberately moved forward shall resume in a quick and/or reasonable time.

  • All of the cones count the same point value


Misc. Rules - (See Restart to resume play)

  • If a team touches it 4 times and does not get a shot away, then the opposing team will restart with it in their half behind the plain of the front 3 cones

  • Players must stay on their feet. No playing on the ground, including sliding and/or lying in front of the cones.

  • Dangerous Ball: No driven balls above the waist (regardless of contact). This is a social league. Play with care

  • A team cannot cross half field to try blocking the opposing team’s shots, shoot the ball, or to knock down cones

  • If a team crosses half field and kicks the ball which knocks down a cone, that knocked down cone does not count as a point and shall be re-set upright in the original spot. The kicking team losses possession of the ball as a restart.

  • It is illegal to cross the halfway line to block the other teams shot. If a cone(s) was knocked over while the opposing team tried to illegally block across the halfway line, then those cones knocked down shall remain down and the points still counted. The opposing team shall restart play as described above (win points and restart play).

  • If a cone gets knocked down and the cone top touches the ground, then bounces back up in place, that cone is officially considered knocked down and shall be tipped over before play can resume

  • When the ball escapes the playing area, retrieve the ball as fast as possible to avoid disrupting other games.

  • Any ball that is played off the wall and staying in the field of play shall remain in play.

  • If a player physically interferes with a cone tipping over shall be unsporting This cone shall be manually knocked over and count as a score for the opponent.

  • Any team knocking down an opponent’s target cone(s) with a played ball or through body contact shall remain down and shall count as a knocked down cone for the opponent scoring.

  • Is unsporting to harass an opponent visually or verbally during play. Remember, this is social and recreational.



Game Objective- Team shall attempt to kick the ball over the net within the opponent’s court. If opponents cannot return the ball into your court, your team wins the point. Team that wins the point shall serve. Every serve & rally will result in a point for one team or the other.

Players- Singles or Doubles



  •  Size 4 or 5 soccer ball

  •  Court & Net: Court Dimensions = 25x50 feet. “Net” is a triangular shaped pad separating the two halves of the court Number of players: 2 teams of 2 players (Doubles). Teams may play with different pairs within their team for different matches provided that all are properly rostered at Break Away Sports Duration: 1 Match = 3 x 15-minute games Scoring: Whichever team has more points at the end of the 15 minutes is the winning team. If the clock runs out during a rally continue playing until point is won.

  • A team scores a point if the opposing team: o cannot return the ball into opponent’s court o touch the ball more than 4 times between them o allow the ball to bounce more than one time on the ground on their side before delivering to the opponent

  • Each team is allowed 4 touches on the ball plus 1 bounce off the ground before they must return the ball to the opponents side. The 1 bounce off the ground can be used at any point before or during your 4 touches. There is no requirement to use all 4 touches or the 1 bounce. BOTH players do NOT need to touch the ball before return. SERVICE: “Punt” Style Serve- Ball held in hands

  • A players shall deliver a serve anywhere behind their baseline without stepping into play before or while contacting the ball.

  • The served ball must land within your opponent’s court or be played by an opponent.

  • A server shall be allowed a re-serve when; o The 1st serve is a “fault” when it does not land within the opponent’s area. If a Fault occurs on the 2nd serve it is a Double Fault- opponents are awarded a point and service. o If the ball hits the net and goes over into the opponent’s area on the 1st serve it is a Fault. If this occurs on the 2nd serve it is considered a Let and shall be re-served (there are unlimited re-serves for Lets)

  • The same player shall continue serving until the opponent’s win the point thereby gaining service back (this is a service period).  Teams shall alternate server every service period.


Additional Rules

  • You are not allowed to purposely distract or impede your opponents.

  • Dangerous Ball: Any ball driven above the waist in a dangerous manner towards an opponent is highly discouraged. Any such delivered ball shall be a re-served.

  • Players are only allowed to touch the net (pads) in a follow through to protect oneself, but not move it. Any player causing the net (pads) to displace automatically loses the point and service.

  • Players cannot enter their opponents in-play area (area within in the boundary lines). Automatic loss of that point and service.

  • If any part of the ball is within the plane of the boundary line when it lands it is considered IN-PLAY. The whole of the ball must not be within any part of the line to be considered out-of-bounds.

  • If the ball makes contact with the net on any shot that is not a serve it is STILL in-play.

  • Any ball that is kicked into the ceiling or wall (including from a bounce) is out of play and is a point for the nonkicking team.

  • It is illegal to use any part of the body that is considered illegal in soccer play


Human Fooseball (**Group Rental 6-10 Players**)

Objective-Score goals!

Number of players- 3v3 small field, 4v4 or 5v5 full field

Field setup- Dimensions based on number of players. Field is organized into multiple sections with painted dash lines.


Gameplay- typical soccer with a few variations.

  • Only one player is allowed in a section at one time. Once a player leaves a section it is considered an open section. If multiple players go for the same spot whoever plants both feet in the space first claims it.

  • Possession clock- players only have 5 seconds to make a decision and play the ball off their feet. It’s the duty of the opponents to count out loud and fairly.

  • Custom scoring scenarios! Examples: Goals partially blocked for shooting difficulty, sweeper/keeper, no goalies, targets, etc.



© 2020 by Break Away Sports Center, Inc.


5964 Executive Dr, Fitchburg, WI 53719

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